Compositing 3D Renders in Fusion
In this series of lessons, we'll learn how to bring in multiple 3D render passes and composite the resulting image on top of a photograph using many tools and techniques. Software required: Fusion 6.0 for project files.
What you'll learn
In this series of lessons, we'll learn how to bring in multiple 3D render passes and composite the resulting image on top of a photograph using many tools and techniques. We'll begin this project by importing our layers and assembling them into a basic render of a car. We'll then learn how to create an advanced matte to cut out our car using the bitmap mask, matte control, and channel Booleans tools. We'll then learn several compositing tricks to help us really blend the foreground and background, such as reflection matching, lightwraping, color correction and grain matching. Software required: Fusion 6.0 for project files.
Table of contents
- Using Merges to Composite 3D Render Passes 5m
- Using the Color Corrector Tool to Fix the Refraction 3m
- Changing the Car Color Using a Color Corrector 3m
- Using the Channel Booleans Tool to Cut Out the Car 4m
- Getting the Shadows into the Alpha Channel with a Bitmap Mask Tool 4m
- Combining the Shadow Channels with Matte Control Tools 7m
- Creating a Lightwrap Effect to Blend the Background and Car 8m
- Masking the Lightwrap and Blurring the Background 3m
- Using Matte Contract and Matte Blur to Fix a Black Outline 5m
- Using Color Correct Tools to Fix Our Reflection and Windshield 6m
- Color Correcting the Shadow and Car to Match the Background 7m
- Adding Grain to Our Car for That Final Level of Detail 4m