Compositing a 3D Architectural Rendering in Photoshop and 3ds Max
Throughout these lessons, we will merge a 3D architectural rendering into a photographic background. Software required: 3ds Max 2014, V-Ray 2.4, Photoshop CC, Photolooks.
What you'll learn
Throughout these lessons, we will merge a 3D architectural rendering into a photographic background. Focusing first on our 3D workflow, we will go through several techniques in 3ds Max regarding material creation, lighting, and rendering. We will then move over to Photoshop and combine our 3D rendering with our photograph and take it through various stages, like blending our render elements, color-correction, weathering surfaces, adding 2D elements, and adding several effects to our composition. By the end of this tutorial, you will have learned a lot of useful techniques that will help you not only with your photo-compositing but also with your regular 3D workflow and post-production. Software required: 3ds Max 2014, V-Ray 2.4, Photoshop CC, Photolooks.
Table of contents
- Correcting Perspective and Lens Distortion 7m
- Using Perspective Match 5m
- Lighting with V-Ray Sun and Sky 8m
- Using an HDRI Map 7m
- Discussing Texture Resources and Useful Plug-ins 7m
- Talking About Our Basic Materials 7m
- Using V-RayDirt and Noise Maps 10m
- Setting up Reflections 8m
- Generating Our Render Elements 4m
- Continuing to Add Render Elements 7m
- Setting up Our Final Render Scene 8m
- Cleaning up Our Background 7m
- Integrating 3D Renderings into Our Background 8m
- Blending Our Render Elements 6m
- Color-correcting and Adjusting Details 8m
- Blending Our Rendered Building's Edges 8m
- Creating a Dirt Brush in Photoshop 10m
- Creating Our Building's Missing Shadow 12m
- Adding Small Details to Our Building 10m
- Adjusting to Our Image 10m
- Applying Lighting Effects 9m
- Placing People and Birds into Our Scene 9m
- Finalizing Our Composition 8m
- Discussing Photolooks 5m