Course
Skills Expanded
Combining Procedural Animation and Rigid Body Dynamics in Houdini
In this series of lessons, we're going to be using random seeds to generate variations on one animation system using a SOP solver with DOPs. Software required: Houdini 11.0.
What you'll learn
In this series of lessons, we're going to be using random seeds to generate variations on one animation system using a SOP solver with DOPs. We'll learn how to build a procedural SOP Network and simulate its behavior using a SOP Solver in tandem with RBD. We will light and shade this geometry to build an animation system that can be run to create an infinite number of possibilities. Software required: Houdini 11.0.
Table of contents
Introduction and Project Overview
1min
Combining Procedural Animation and Rigid Body Dynamics in Houdini
200mins
- Laying Out the Boxes 10m
- Creation of Arbitrary Parameters 4m
- Using Chops 3m
- Further Manipulation of Scale Values 2m
- Using Color Attribute 3m
- Using the Seed 5m
- Using a ForEach SOP 3m
- Using the Multi-line Expression Editor 8m
- Storing Point Attributes 5m
- Introduction to DOPs 5m
- Optimizing Our Simulation 9m
- Using the MultiSolver 6m
- Introduction to the SOP Solver 4m
- Building the SOP Solver's Network Contents 18m
- Cooking Our First Simulation 4m
- Saving the Simulation Data 2m
- Exporting Custom Simulations 8m
- Filename Strings 3m
- Filtering Motion Using Temporal Smoothing 14m
- Snapping Boxes to the Motion 12m
- Procedural Modeling 6m
- Copy Stamping 6m
- Shading and Lighting 22m
- Attaching String Attributes 31m
- Overview of a Mantra Output Driver and PBR 2m
- Reviewing Pass Management 5m