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Combining Painted and Image-based Textures in MARI

In this MARI tutorial, we will learn about texturing a creature model using a combination of hand painting and image projection. Software required: MARI 1.4v2.

Eddie Russell - Pluralsight course - Combining Painted and Image-based Textures in MARI
by Eddie Russell

What you'll learn

In this MARI tutorial, we will learn about texturing a creature model using a combination of hand painting and image projection. We'll start the tutorial by learning how to bring in some displacement information from another application into our new MARI project. From here we will focus on painting small surface details for our creature and applying them as bump. Next, we will learn how to use the Paint Through tool to project photographic texture on various areas. We'll be moving back and fourth between image projecting and painting in an effort to make the two flow seamlessly together. After that, we will learn several different techniques for color correcting both our painted and photographic textures. To wrap things up, we will learn how to bake all of our textures down and export them for use in our primary 3D application. After completing this tutorial, you should be able to blend hand-painted textures with photographic ones in your own MARI projects. Software required: MARI 1.4v2.

Table of contents

About the author

Eddie Russell - Pluralsight course - Combining Painted and Image-based Textures in MARI
Eddie Russell

Eddie is a content producer for Unity as well as a seasoned shading, texturing, lighting and rendering artist. He takes pride in helping creative professionals reach their learning goals.

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