Combining Painted and Image-based Textures in MARI
In this MARI tutorial, we will learn about texturing a creature model using a combination of hand painting and image projection. Software required: MARI 1.4v2.
What you'll learn
In this MARI tutorial, we will learn about texturing a creature model using a combination of hand painting and image projection. We'll start the tutorial by learning how to bring in some displacement information from another application into our new MARI project. From here we will focus on painting small surface details for our creature and applying them as bump. Next, we will learn how to use the Paint Through tool to project photographic texture on various areas. We'll be moving back and fourth between image projecting and painting in an effort to make the two flow seamlessly together. After that, we will learn several different techniques for color correcting both our painted and photographic textures. To wrap things up, we will learn how to bake all of our textures down and export them for use in our primary 3D application. After completing this tutorial, you should be able to blend hand-painted textures with photographic ones in your own MARI projects. Software required: MARI 1.4v2.
Table of contents
- Creating a Project and Bringing in Displacement 9m
- Creating Bump for the Creature's Skin 12m
- Creating Bump for the Creature's Plates 12m
- Creating Bump for Wrinkles and Scratches 12m
- Combining Bump Channels for Masking Purposes 9m
- Adding Spots to the Creature with the Paint Through Tool 12m
- Adding Eyes to the Creature with the Paint Through Tool 13m
- Painting the Base Skin Color Variation 12m
- Painting Additional Skin Details 12m
- Colorizing Selective Areas of the Sea Creature 9m
- Texturing the Creature's Plates with the Paint Through Tool 17m
- Colorizing the Creatures Plates 10m
- Painting the Final Details for Our Sea Creature 10m
- Working with the HSV Shader Module 6m
- Working with Specular Shader Modules 5m
- Baking Our Shader and Exporting Channels 8m