Combining Painted and Image-based Textures in MARI
For many artists, the idea of painting with images is a rather strange one. Software required: MARI 2.5v2.
What you'll learn
For many artists, the idea of painting with images is a rather strange one. In their minds, paint is something that comes out of a tube and images come out of a camera. In this tutorial we will see that MARI does an amazing job at blurring the line between the two to create finished textures for 3D assets. To get started, we will first create an underpainting for our model. We'll learn that this will help us to fill in the gaps in our textures while establishing an order of how we will layer in our color. From here, we will learn how to pick appropriate images and paint them onto the surfaces of our model. Often times where many artists struggle is trying to successfully blend their photographic textures with hand painted ones. With that said, the rest of this training will be focused on just that. We will learn how layers, brush properties, adjustment stacks and even masks can help us to accomplish this. After finishing this tutorial, you will have learned some really valuable tips and tricks for putting photos right next to your hand-painted textures and making it look like they belong together. Software required: MARI 2.5v2.
Table of contents
- Project Creation and Setup 7m
- Painting a Color Base 8m
- Using a Photo to Paint the Creature's Skin 7m
- Fixing Small Imperfections in the Skin Texture 6m
- Using a Photo to Paint Hard Surface Detail 8m
- Painting a Belly Texture for the Creature 8m
- Painting a Texture for the Head and Spine 8m
- Adding Head Detail 7m
- Painting Texture for Soft Tissue Around Hard Surfaces 7m
- Painting Texture for the Creature's Legs 8m
- Beginning to Paint the Creature's Eyes 9m
- Finishing the Creature's Eyes 9m
- Painting a Dirt Pass 7m
- Painting Various Surfaces in the Specular Map 8m
- Specular Map Refinement 7m
- Exporting Texture Maps 4m