Crafting Characters from Design to Composite in ZBrush and Maya
In this course, we will take a global look at all the techniques required to do the models, textures, and shading for a character. Software required: Maya 2012, mental ray, Mudbox 2012, ZBrush 4R3, Photoshop CS5, Alchemy, Shave and Haircut.
What you'll learn
In this course, we will take a global look at all the techniques required to do the models, textures, and shading for a character. We will start by taking a brief look at the concept and references, then start to model from scratch in ZBrush using a ZSphere structure. After reaching a certain amount of detail, we will retopologize our character and refine the model before exporting the displacement maps into Maya. We will then paint textures for the accessories on our character and create some shaders. Also, we will take a look at the new FiberMesh features of ZBrush to comb the mustache of our character. Finally, we will make a pose and render a picture with our character to present it as a final product. This is not designed to be a step-by-step tutorial but it will cover a lot of concept and techniques. It is not an entry level tutorial, but for users who have a good understanding about Maya, ZBrush, Photoshop, and Mudbox. Software required: Maya 2012, mental ray, Mudbox 2012, ZBrush 4R3, Photoshop CS5, Alchemy, Shave and Haircut.
Table of contents
- Concept, References, and Inspiration 11m
- Using Zspheres to Create Structure 6m
- Building a Rough Sculpt of Our Character 9m
- Refining the Mesh of the Body 9m
- Creating Proxy Geometries for Our Character 12m
- Retopologizing Our Character 12m
- Reprojecting Details on Our Topology 9m
- Opening and Separating Our UVs 12m
- Starting to Model Details 13m
- Continuing Our Detail Modeling 13m
- Exporting the Displacement Maps 15m
- Paint-over in Photoshop 3m
- Texturing the Accessories in Mudbox 14m
- Editing Textures in Photoshop 9m
- Shading Our Character's Accessories 16m
- Applying Displacement Details in Mudbox 2m
- Texturing the Skin in ZBrush 13m
- Refining the Skin in Mudbox 8m
- Shading the Skin 9m
- Connecting the SSS Shader to an Mia Shader 13m
- Combing Our Character's Mustache 17m
- Setting up Our Camera 10m
- Posing Our Character in ZBrush 14m
- Setting up Lights and Rendering 13m
- Compositing and Retouching the Final Render 11m