Character Setup in XSI
Learn the essentials to character setup and a time-saving approach to rigging and enveloping characters with XSI. Software required: XSI 7 and up.
What you'll learn
Learn the essentials to character setup and a time-saving approach to rigging and enveloping characters with XSI. Contains over seven hours of project-based training for artists new to XSI. Popular highlights include: Rigging Workflow in XSI; Scripted Operators; Expressions; Constraints; Animator-friendly Control Objects; Enveloping; Deformation Preservation Techniques; Mirroring Weights; Creating Custom Spines; Flexible Spine Controls; Custom Toolbars; Corrective Shapes; Create Chain from Curve; Organized Scene Hierarchies; Custom Parameters; Transform Groups; Reverse Foot Controls; Effectors; Parameter Connection Editor; Models; Weight Editor; Symmetry Mapping; Parenting; Broken Hierarchies; Mirroring Rigs. Software required: XSI 7 and up.
Table of contents
- Building the Left Leg Chain 9m
- Setting up Foot Controls 10m
- Adding a Foot Bank 4m
- Creating the Primary Control for the Left Leg 10m
- Establishing Custom Parameters to Manipulate the Left Foot 6m
- Using Expressions to Set up the Foot Bank 5m
- Adding a Knee Control 8m
- Setting up the Left Buttock's Preservation Deformer 8m
- Mirroring the Leg Rig 9m
- Utilizing Groups in XSI 9m
- Starting on a Custom Spine 11m
- Establishing Hip and Chest Controls for the Spine 9m
- Creating Chest and Back Controls 6m
- Creating a Center of Gravity Control 5m
- Adding a Twist to the Spine 11m
- Finishing the Spine Twist 8m
- Rigging the Neck and Head 11m
- Beginning to Rig the Left Shoulder and Arm 8m
- Setting up a Shoulder Control 5m
- Starting on the Left Hand and Fingers 7m
- Finishing the Left Hand and Fingers 10m
- Creating Controls for the Left Arm 10m
- Using Custom Parameters to Control the Fingers 9m
- Adding Broken Hierarchy to the Left Arm 6m
- Rigging the Forearm Twist 7m
- Finishing the Forearm Twist 3m
- Rigging the Upperarm Twist 9m
- Finishing the Upperarm Twist 6m
- Creating Extra Bones to Improve Chest Deformations 8m
- Finishing the Setup of the Chest and Scapula Deformers 7m
- Mirroring the Shoulder 7m
- Mirroring the Arm and Hand 8m
- Finishing the Arm and Hand Mirroring 14m
- Driving the Right Fingers by the Correct Controller 9m
- Finishing the Right Finger Controls 4m
- Creating a Universal Control 9m
- Utilizing Character Key Sets 8m
- Starting the Process of Enveloping the Character 9m
- Blocking in the Upper Body's Weights 5m
- Blocking in the Head and Neck Weights 2m
- Blocking in the Weights of the Left Arm and Hand 6m
- Mirroring Weights 5m
- Smoothing out the Weights of the Left Foot and Knee 9m
- Fixing the Deformations of the Left Thigh and Hip 10m
- Correcting the Upper Body's Deformations 10m
- Improving Head and Neck Deformations 10m
- Finishing the Head and Neck Deformations 9m
- Fine-tuning the Chest 7m
- Fixing the Upper Left Arm's Twist Deformations 9m
- Working on the Elbow Weights 7m
- Painting Weights for the Forearm Twist 9m
- Correcting the Left Thumb's Deformations 7m
- Painting Weights on the Index Fingers 6m
- Finishing the Left Fingers 9m
- Double-checking Deformations 12m
- Corrective Shapes 8m