Character Setup in Maya
Bring life to your character animations and easily learn the fundamentals of Character Setup in Maya. Software required: Maya 6 (support files require Maya 7).
What you'll learn
Bring life to your character animations and easily learn the fundamentals of Character Setup in Maya. Contains over 3 hours of project-based training. Ideal for beginning users. Popular highlights include: Intuitive Forearm Rig; Reverse Foot Rolls; Hip Sway Controls; Shoulder Controls; Body Controls; FK/IK Blending Techniques; Character Binding; Local Rotations; Pivot Adjustment; Multi-layer Control; Spline IK; Component Editor; Paint Weights Tools; Alternate Methods of Adjusting Weights. Software required: Maya 6 (support files require Maya 7).
Table of contents
- Setting up the Scene and Creating Legs 11m
- Creating IK Handles and Mirroring Joints 8m
- Creating the Foot and Knee Controls 10m
- Creating a Foot Roll from Scratch 10m
- Creating a Foot Roll Using Similar Settings 8m
- Creating the Back Spine and Connecting It to the Legs 12m
- Creating the Back and Hip Controls 11m
- Understanding Constraints / Adding Constraints to Controls 11m
- Inserting Joints into the Joint Chain and Head Controls 5m
- Building the Arms and the Arm IK Controls 8m
- Creating the Fingers and Adjusting Local Rotation for Joints 10m
- Building Hand Controls and the Forearm Rig 15m
- Creating a Global Control to Allow Scaling and Moving 5m
- Creating a Knee Lock System with a Switch 6m
- Creating an IK / FK Blender for the Left Arm 13m
- Creating an IK / FK Blender for the Right Arm 7m
- Tweaking the Controls and Adjusting the Channels 6m
- Smooth Binding the Character and Adjusting the Weights 9m
- Tweaking the Points on the Feet 9m
- Using the Paint Weights Tool 5m
- Adding Influence on Vertex Points 10m
- Adjusting the Elbow Geometry 8m