Character and Scene Development in Maya and Mudbox
In this series of lessons, we will learn the process of creating a finished scene complete with character, using Maya and Mudbox. Software required: Maya 2010 and Mudbox 2010.
What you'll learn
In this series of lessons, we will learn the process of creating a finished scene complete with character, using Maya and Mudbox. In the initial portion of the course, we'll turn a sketch into 3d geometry using a variety of modeling tools and techniques in Maya. We'll then take our geometry from Maya to Mudbox, where we'll begin sculpting a wide range of high resolution details into the different parts of our scene. Then we'll stay in Mudbox to quickly paint color texture maps, specular maps, and bump maps. With all of our detailing and painting done, we'll export our result as an FBX, allowing us to quickly and easily get all of our geometry and maps out to Maya where we then render the scene. Software required: Maya 2010 and Mudbox 2010.
Table of contents
- Blocking in the Cell and Alien's Head 10m
- Adding Eyes and Modifying the Lids 12m
- Building the Alien's Body 11m
- Modeling the Alien's Leg 10m
- Attaching the Leg and Building a Shoulder 8m
- Building the Base of the Arm 10m
- Posing the Arms and Attaching 12m
- Extracting the Shorts from the Body 5m
- Setting up UVs on the Body and Cell 13m
- Transferring Geometry from Maya to Mudbox 8m
- Sculpting the Body 11m
- Using Stamps to Sculpt the Ear 8m
- Adding Wrinkles and Other Detail to the Alien 12m
- Sculpting the Clothing 6m
- Painting a Color Base for the Alien 12m
- Painting Textures for the Eyes 8m
- Creating Specular and Gloss Maps 8m
- Texturing the Cell with Projection Painting 7m
- Adding Paint and Dirt to the Cell 7m
- Adding a Bump Map for the Cell 5m
- Extracting Normal Maps and Applying as Bump 5m
- Exporting as FBX from Mudbox 6m
- Resizing Scene to Real-world Scale Within Maya 8m
- Placing Primary Illumination Source 11m
- Adding Secondary Illumination Sources 9m
- Creating Materials for Clothing and Jail Cell 9m
- Using SSS to Create the Character's Skin 8m
- Using Photoshop to Modify the Character's Textures 8m
- Combining Procedural Bumps with Normal Maps 12m
- Adding Global Illumination and Final Gather 9m
- Creating Shadow Patterns Using Gobos 9m
- Adding Volumetric Light Rays to Our Render 14m
- Creating Additional Render Layers for Compositing 7m
- Compositing and Color Correction in Photoshop 8m