Character Modeling Concepts in Maya
When building computer generated models for games, film, or broadcast, characters provide a unique set of challenges. Software required: Maya 2013.
What you'll learn
When building computer generated models for games, film, or broadcast, characters provide a unique set of challenges. Character models must not only look like a particular character, but they must also be built in such a way that they are able to be readily animated. This means the topology, or edge flow, can be much more important on a character model than a prop or section of environment. In this Maya modeling tutorial, we will talk about some of the specific challenges facing artists as they build characters, using a simple character as a guide. You'll learn concepts like facial topology, working from reference, and keeping a clean scene. We'll also cover common modeling techniques from polygon box modeling, to edge modeling, to working with NURBS. In the end you'll have the knowledge and experience you need to begin creating your own custom CG characters. Software required: Maya 2013.
Table of contents
- Modeling with Reference Images 13m
- Building the Arms 9m
- Beginning the Fingers and Hand 13m
- Finishing the Hand 11m
- Connecting the Hand to the Arm 8m
- Box-modeling the Torso 9m
- Extruding the Shirt Collar 9m
- Finishing the Shirt 12m
- Beginning the Pants 9m
- Finishing the Pants 12m
- Creating the Shoe Base 7m
- Finishing the Shoes 10m
- Adding Shoelaces 11m
- A Look at Facial Topology 6m
- Edge Modeling the Face 11m
- Building the Eyes 10m
- Modeling the Facial Framework 13m
- Finishing the Facial Framework 14m
- Adding Detail to the Face 16m
- Building Simple Ears 14m
- Creating the Character's Neck 9m
- Creating the Interior of the Mouth 7m
- Modeling the Teeth, Gums, and Tongue 13m
- Extracting a Hair Base from the Head 9m
- Finishing the Hair Geometry 8m
- Modeling the Undershirt and Buttons 7m
- Modeling the Tie 10m
- Organizing the Model Hierarchy 14m