Featured resource
pluralsight tech forecast
2025 Tech Forecast

Which technologies will dominate in 2025? And what skills do you need to keep up?

Check it out
Hamburger Icon
  • Course
    • Libraries: If you want this course, consider one of these libraries.
    • Core Tech

Character Modeling Concepts in 3ds Max

In this 3ds Max tutorial, we will talk about some of the specific challenges facing artists as they build characters, using a simple character as a guide. Software required: 3ds Max 2013.

Joshua Kinney - Pluralsight course - Character Modeling Concepts in 3ds Max
by Joshua Kinney

What you'll learn

In this 3ds Max tutorial, we will talk about some of the specific challenges facing artists as they build characters, using a simple character as a guide. You'll learn concepts like facial topology, working from reference, and keeping a clean scene. We'll also cover common modeling techniques from polygon box modeling, to edge modeling, to working with Splines. By the end of watching this training, you'll have the knowledge and experience you need to begin creating your own custom CG characters. Software required: 3ds Max 2013.

Table of contents

About the author

Joshua Kinney - Pluralsight course - Character Modeling Concepts in 3ds Max
Joshua Kinney

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

More Courses by Joshua