Character Modeling Concepts in 3ds Max
In this 3ds Max tutorial, we will talk about some of the specific challenges facing artists as they build characters, using a simple character as a guide. Software required: 3ds Max 2013.
What you'll learn
In this 3ds Max tutorial, we will talk about some of the specific challenges facing artists as they build characters, using a simple character as a guide. You'll learn concepts like facial topology, working from reference, and keeping a clean scene. We'll also cover common modeling techniques from polygon box modeling, to edge modeling, to working with Splines. By the end of watching this training, you'll have the knowledge and experience you need to begin creating your own custom CG characters. Software required: 3ds Max 2013.
Table of contents
- The Importance of Reference Images and Concepts 13m
- Modeling the Arm Using Box Modeling Methods 11m
- Modeling the Fingers 14m
- Modeling the Palms of the Hand 16m
- Attaching the Hand to the Arm 17m
- Blocking in the Shoulder Topology 13m
- Modeling the Upper Body 13m
- Blocking in the Mid Section 15m
- Finishing the Mid Section 10m
- Modeling the Pelvis 15m
- Modeling the Legs 13m
- Modeling the Foot 12m
- Blocking in the Topology of the Eye 12m
- Blocking in the Topology of the Mouth 12m
- Blocking in the Contour of the Face 12m
- Building the Eye Socket 8m
- Modeling the Mouth 8m
- Modeling the Cheek Bones 14m
- Filling the Gaps of the Face 9m
- Modeling the Nose 14m
- Modeling the Back of the Head 9m
- Modeling and Attaching the Ear 9m
- Modeling the Neck 13m
- Attaching the Neck to the Body 11m
- Modeling the Interior of the Mouth 13m
- Modeling the Teeth 14m
- Detailing the Character 16m
- Modeling the Gi 12m
- Finishing the Character 20m