Character Interaction in Softimage
In this Softimage tutorial, we will learn how to animate a multi-character interaction with time-saving techniques. Software required: Autodesk Softimage 2012.
What you'll learn
In this Softimage tutorial, we will learn how to animate a multi-character interaction with time-saving techniques. We'll first explore the planning phase of this project, and then dive right in and build the performance from start to finish, learning skills that can be applied to any character. We'll also create very simple but useful toolbars to select controls faster, discuss the benefit of choosing suitable rotation orders for control objects, learn ways to overcome gimbal lock interpolations, and take a look at Softimage's approach to file referencing. By the end of the tutorial, you will have attained the set of skills needed to animate fun and believable character interactions! Software required: Autodesk Softimage 2012.
Table of contents
- Planning the Animation 2m
- Getting Familiar with the Animation Rig and File Referencing 9m
- Starting the Fight Scene 11m
- Completing the Villain's Initial Attack 12m
- Blocking in the Follow-through After the Villain's Attack 9m
- Roughing in the Villain's Fall 8m
- Continuing Our Work on the Villain's Fall 10m
- Animating the Villain's Landing 14m
- Finishing the Villain's Extremes 11m
- Wrapping up the Villain's Blocking Pass 10m
- Beginning the Heroine's Blocking Pass 9m
- Roughing in the Anticipation to the Counter-attack 7m
- Animating the Counter-attack 15m
- Updating a Referenced Model 4m
- Animating the Follow-through After the Heroine's Counter-attack 10m
- Working on the Final Phase of the Heroine's Blocking Pass 11m
- Concluding the Heroine's Blocking Pass 9m
- Smoothing the Interpolation of the Villain 9m
- Cleaning up the Villain's Initial Attack 7m
- Fine-tuning the Villain After Her Attack 9m
- Fixing the Spin of the Villain's Upper Body During Her Fall 5m
- Correcting the Villain's Feet During Her Fall 8m
- Polishing the Villain's Arms and Head as She Falls 8m
- Tweaking the Last Section of the Villain's Animation 5m
- Removing Gimbal Lock in the Villain's Right Wrist 4m
- Finishing the Villain's Torso 10m
- Finalizing the Villain's Head 12m
- Wrapping up the Villain's Right Leg 8m
- Finishing the Villain's Left Leg 10m
- Completing the Villain's Right Arm 10m
- Finishing the Villain 9m
- Smoothing the Interpolation of the Heroine 3m
- Polishing the Beginning of the Heroine's Performance 10m
- Finishing the Beginning of the Heroine's Animation 9m
- Fixing the Hop During the Heroine's Counter-attack 7m
- Correcting the Counter-attack 9m
- Refining the Last Section of the Heroine's Performance 5m
- Finishing the Heroine's Torso and Head 14m
- Finalizing the Heroine's Left Arm 13m
- Completing Our Work on the Heroine's Right Arm 12m
- Last Minute Check and Finishing the Project 4m