Character Interaction in 3ds Max
In this set of 3ds Max tutorials, you will learn how to animate a multi-character interaction in 3ds Max. Software required: Autodesk 3ds Max 2013.
What you'll learn
In this set of 3ds Max tutorials, you will learn how to animate a multi-character interaction in 3ds Max. We'll first explore the planning phase of this project, which should always come first, and then dive right in and build the performance entirely, from start to finish, learning skills that can be applied to any character. We'll also discuss the benefits of choosing suitable rotation orders for control objects, and learn way to overcome gimbal lock interpolations. By the end of the tutorial, you will have attained the set of skills needed to animate fun and believable character interactions! Software required: Autodesk 3ds Max 2013.
Table of contents
- Working with Thumbnails 1m
- A Look at the Control Rig 5m
- Starting the Animation 10m
- Finish Blocking in the Villain's Initial Attack 12m
- Roughing in the Point at Which the Villain Is Struck 11m
- Tweaking the Shoulders 10m
- Continuing Our Work on the Villain's Fall 11m
- Animating the Villain Falling to the Floor 16m
- Finishing the Villain's Extremes 16m
- Solidifying Each Extreme of the Villain 4m
- Starting on the Heroine's Blocking Pass 9m
- Blocking in the Anticipation to the Heroine's Counterattack 13m
- Animating the Counterattack 11m
- Following Through After the Counterattack 14m
- Wrapping up the Heroine's Extremes 11m
- Refining the Initial Attack of the Villain 11m
- Fixing the Fluidity of the Villain's Next Attack 4m
- Tweaking the Villain's Fall 12m
- Adding Drag to the Villain's Legs as They Fall to the Floor 3m
- Finalizing the Villain's Torso 12m
- Polishing the Movements of the Villain's Head 9m
- Finishing the Villain's Right Leg 9m
- Completing the Villain's Left Leg 8m
- Wrapping up the Villain's Left Arm 9m
- Finishing the Animation of the Villain 9m
- Smoothing out the Heroine as She Blocks the Attack 12m
- Fixing the Anticipation to the Heroine's Counterattack 5m
- Completing the Counterattack 8m
- Finalizing the Heroine's Center of Gravity 6m
- Finishing the Movements of the Heroine's Torso 5m
- Completing the Animation of the Heroine's Head 6m
- Completing the Heroine's Left Arm 10m
- Finishing the Animation 11m