Character Development Techniques in ZBrush
In this series of tutorials we'll discuss how to develop a character around specific design parameters.
What you'll learn
In this series of tutorials we'll discuss how to develop a character around specific design parameters. We'll start off by using a developed base mesh and learn how to change it's features into the character we want it to be. Here we'll gradually build up the characters facial features, discussing how to break out of the mode of "just making a pretty face" and how to be more intentional about design. Then we'll start working on clothing for our character. We'll talk about extracting geometry, remeshing, creating proper folds, and using layers to keep your design flexible. Finally, we'll talk about how to bring the entire character design together to make it cohesive and ultimately appealing.
Table of contents
- Modifying the Facial Proportions 9m
- Refining the Mouth 7m
- Refining the Nose 9m
- Refining the Eyes 15m
- Refining the Ears 8m
- Refining the Upper Body 10m
- Adding Mass to the Hands 10m
- Detailing the Hands 15m
- Extracting the Clothes 16m
- Refining the T-shirt 9m
- Realistically Adding Mass to the Shirt 7m
- Blocking in the Major Folds 14m
- Refining the Major Folds 9m
- Adding Memory Folds 10m
- Adding a Damage Layer 12m
- Adjusting the Proportions of the Pants 5m
- Adding the Major Folds of the Pants 13m
- Refining the Folds of the Pants 9m
- Creating the Back Pockets of the Pants 9m
- Creating the Seams of the Pants 11m
- Extracting the Boots 10m
- Retopologizing the Boot 16m
- Shaping the Boot to the Foot 11m
- Creating the Layered Boot Elements 12m
- Creating the Boot Strap and Buckle 11m
- Finishing the Boots 16m
- Bringing the Pants, Boots, and Shirt Together 7m
- Blocking in the Coat 11m
- Creating the Design of the Coat 15m
- Finishing the Coat 11m
- Creating the Hood 15m
- Creating the Gloves 14m
- Adding Pores and Wrinkles to the Face 11m
- Adding Low Resolution Hair 20m