Character Creation in ZBrush
Learn how to create characters fast. Software required: ZBrush 3.1 and up, Subtool Master (free plugin).
What you'll learn
Learn how to create characters fast. Learn a practical workflow to character creation in ZBrush and a time-saving approach to rapidly shaping detailed concepts from simple ideas. Contains 4 hours of project-based training and gives artists the freedom to work creatively and with more flexibility. Popular highlights include: Creating ZSphere Base Meshes; Adding ZSpheres Symmetrically; Making Adaptive Skins; Creating Custom Alphas; Stylized Sculpting; Character Proportions; Look and Appeal; Creating Hard-surface Models with Topology Tools; Modifying Subtools with Subtool Master; Prototyping Clothing and Accessories; Creating Clothing with the Topology Tools; Extracting Clothing from Existing Geometry; Using Subtool Master with Materials; Transforming ZSpheres; Sculpting Detail into Meshes; Sculpting Fine Detail with Alphas and Strokes; Selecting Geometry using Polygroups; Deleting Geometry; Creating Fitted Accessories with Topology Tools; Extracting Geometry from Existing Meshes; Appending Subtools; Subtool Master to Manipulate Subtools; Using Masks Creatively with Primitives; Converting Primitives to Polygon Meshes. Software required: ZBrush 3.1 and up, Subtool Master (free plugin).
Table of contents
- Blocking in the Body with Zspheres 11m
- Building the Hand with Zspheres 13m
- Creating the Adaptive Skin 4m
- Using the Move Brush to Shape the Body 8m
- Refining the Shape of the Hands 7m
- Refining the Shape of the Feet 8m
- Shaping the Character's Head 7m
- Blocking in Large Muscle Shapes 14m
- Creating Hard Edges with Custom Alphas 7m
- Adding Stylized Lines to the Form of the Body 10m
- Stylizing the Face and Head 11m
- Detailing the Hands and Arms 10m
- Detailing the Feet and Legs 9m
- Building the Cape Using the Topology Tools 10m
- Finishing the Base Cape Geometry 9m
- Sculpting the Character's Cape 6m
- Using Extract to Create Costume Elements 7m
- Using Topology to Create the Mask 6m
- Creating the Canisters with ZBrush Primitives 5m
- Extracting a Strap for the Power Canisters 7m
- Building a Base for the Gun 6m
- Detailing the Gun 9m
- Adding the Canister Slot and Tubes to the Gun 6m
- Finishing and Merging the Gun 5m
- Adding Straps and Placing the Gun 6m
- Extracting the Character's Eyes 9m
- Adding the Cape Snaps 5m
- Creating the Belt Emblem with the Topology Tools 6m
- Finishing the Belt Emblem 9m
- Adding Materials to the Character 6m
- Creating Costume Variations - The Anti-hero 12m