Character Concepting Workflows for Games in Photoshop
In this Photoshop tutorial we will look at the basic principles of designing a video game character utilizing Photoshop as a drawing and painting tool. Software required: Photoshop CS5.
What you'll learn
In this Photoshop tutorial we will look at the basic principles of designing a video game character utilizing Photoshop as a drawing and painting tool. We'll learn about subjects such as sketching, design, rendering techniques and orthographic models sheets. We'll begin with the exploratory sketching phase, which is a stage where the concept artist produces loose grayscale sketches to communicate ideas to the team. We'll then take that sketch from a rough idea into a fully realized piece of concept art. From there, we'll take the design into a key part of video game character concept art: the orthographic. By the end of this tutorial we will have taken a look at a typical video game studio pipeline and learned numerous tips and techniques for how to be efficient in a video game production environment. Software required: Photoshop CS5.
Table of contents
- Looking at a Common Scenario in a Game Studio Environment 10m
- First Sketching Style: Using a Broad Brush to Block out Sketches 10m
- First Sketching Style: Continuing to Refine Our Sketch 10m
- Second Sketching Style: Creating an Interesting Silhouette 11m
- Second Sketching Style: Continuing to Create Our Sketch 10m
- Third Sketching Style: Roughing in Our Sketch 10m
- Third Sketching Style: Cleaning up Our Line Drawing 10m
- Starting to Refine Our Sketch into a Concept Painting 13m
- Establishing Some Depth for Added Visual Interest 10m
- Continuing to Add Details and Refinement 10m
- Finishing up Our Refined Concept Painting 9m
- Starting to Build an Orthographic Model Sheet 9m
- Using Photographs to Add Detail Quickly 10m
- Adding More Detail on Our Orthographic Model Sheet 11m
- Finishing up the Front View and Starting on the Side View 12m
- Adding Detail on the Side View and the Back View 11m
- Reviewing Our Project and Final Thoughts 1m