Utilizing the Muscle System in CINEMA 4D
In this series of CINEMA 4D tutorials, we will use the robust and user-friendly muscle system in CINEMA 4D to enhance the realism of an animated creature. Software required: CINEMA 4D R13.
What you'll learn
In this series of CINEMA 4D tutorials, we will use the robust and user-friendly muscle system in CINEMA 4D to enhance the realism of an animated creature. We will learn how to strategically build an efficient muscle rig to create and maintain volume. We'll cover how to customize a muscle's shape and behavior, as well as how to prevent muscle objects from interpenetrating through geometry. We'll even learn how to apply muscle dynamics to create natural secondary deformations for weight! By the end of this tutorial, you will be equipped with the knowledge you need to incorporate CINEMA 4D's new muscle system into your own rigging pipeline. Software required: CINEMA 4D R13.
Table of contents
- Setting up the Mskin Object 5m
- Creating a Bicep Muscle 8m
- Customizing a Muscle's Shape 12m
- Mirroring Muscles 3m
- Connecting Muscles to a Deforming Skin 10m
- Controlling How a Muscle Interacts with Skin 5m
- Defining How a Muscle Deforms Skinned Surfaces 5m
- Adding Calf Muscles 11m
- Maintaining Volume in the Creature's Stomach 11m
- Making a Muscle Dynamic 8m
- Finalizing the Muscle Rig 4m