Course
Skills Expanded
CG101: Rendering
With this tutorial, we will take a software independent look at some of the vital terminology that is required to build a solid foundation for learning some basics of rendering.
What you'll learn
The purpose of these standalone lessons is not to learn how to use any specific software, but rather to focus on learning fundamental terminology. It is recommended that you are familiar with all of the terminology that is discussed throughout these lessons before starting to follow along with any rendering tutorials.
Table of contents
Introduction and Project Overview
1min
Cg101: Rendering
43mins
- Final Gather 1m
- Global Illumination 2m
- Caustics 2m
- Ambient Occlusion 2m
- Anti-aliasing 2m
- The RGBA Channels 2m
- Environment Mapping 2m
- Subsurface Scattering 2m
- Tessellation 3m
- Channels: Zdepth 2m
- Specularity 1m
- ID Passes 1m
- Motion Blur 3m
- Reflections 2m
- Reflective Properties 2m
- Refractions 2m
- Motion Vector Passes 2m
- Toon Rendering 2m
- Stereoscopy 2m
- Stereo Displays 3m
- Premultiply 2m
- Histogram 1m
- Color Depth 3m