CG101: Modeling
With this tutorial, we will take a software-independent look at some of the vital terminology required to build a solid foundation for building 3D models. Software required: none.
What you'll learn
With this tutorial, we will take a software-independent look at some of the vital terminology required to build a solid foundation for building 3D models. The purpose of these standalone lessons is not to learn how to use any specific software, but rather to focus on learning fundamental terminology. It is recommended that you are familiar with all of the terminology that is discussed throughout these lessons before starting to follow along with any modeling tutorials. Software required: none.
Table of contents
- Orthographic Drawings 2m
- Image Planes 2m
- Polygon Geometry 2m
- Nurbs Geometry 2m
- Subdivision Surfaces 3m
- Vertex 2m
- Edges 2m
- Faces 1m
- Edge Flow 2m
- Topology 3m
- Box Modeling 2m
- 3D Sculpting 3m
- Pivot Point 2m
- Instances 2m
- Normals 2m
- Booleans 3m
- Beveling 3m
- Loft 2m
- Lattice Deformers 2m
- Symmetry 2m
- Freeze Transformations 2m
- Construction History 2m
- Vector Displacement Maps 2m