CG101: Compositing
With this tutorial, we will take a software-independent look at some of the vital terminology that is required to build a solid foundation for learning some basics of compositing. Software required: none.
What you'll learn
With this tutorial, we will take a software-independent look at some of the vital terminology that is required to build a solid foundation for learning some basics of compositing. The purpose of these standalone lessons is not to learn how to use any specific software, but rather to focus on learning fundamental terminology. It is recommended that you are familiar with all of the terminology that is discussed throughout these lessons before starting to follow along with any compositing tutorials. Software required: none.
Table of contents
- The RGBA Channels 2m
- Channels: ZDepth 2m
- Chroma Keying 1m
- Layer-based Compositing 1m
- Node-based Compositing 2m
- Specularity 1m
- Rotoscoping 2m
- ID Passes 1m
- Motion Blur 3m
- Motion Vector Passes 2m
- Set Extensions 2m
- Chromatic Aberration 2m
- Matchmoving 2m
- Trackers 3m
- Stereoscopy 2m
- Light Wrap 3m
- Stereo Displays 3m
- Premultiply 2m
- Histogram 1m
- Color Depth 3m
- Metering 2m
- Chroma Subsampling 2m