CG101: Animation
With this tutorial, we will take a software-independent look at some of the vital terminology that is required to build a solid foundation for learning how to animate 3D models. Software required: none.
What you'll learn
With this tutorial, we will take a software-independent look at some of the vital terminology that is required to build a solid foundation for learning how to animate 3D models. The purpose of these standalone lessons is not to learn how to use any specific software, but rather to focus on learning fundamental terminology. It is recommended that you are familiar with all of the terminology that is discussed throughout these Visual Guide lessons before starting to follow along with any animation tutorials. Software required: none. Explore more with our free resource on A href="http://blog.digitaltutors.com/common-terminology-3d-animation/">Common Terminology for 3D Animation/A>
Table of contents
- Basics of Computer Animation 1m
- Understanding 3D Space 2m
- Transforming 3D Objects 2m
- Understanding Time in Animation 3m
- Creating Animation with Keyframes 3m
- Animation Editors: The Dopesheet 2m
- Animation Editors: The Graph Editor 3m
- Understanding Tangent Handles 2m
- Interpolation Types and Ghosting 3m
- Creating Repeating Animation Using Cycling 2m
- Camera Animation and Motion Paths 2m
- Understanding Rigging 2m
- Understanding Constraints 2m
- Understanding Deformers 1m
- Understanding Bones and Skinning 2m
- Hierarchies and Forward Kinematics 2m
- Inverse Kinematics 3m
- Understanding Expressions 4m
- Character Animation 2m
- Understanding Morph Shapes 2m
- Understanding Non-linear Animation 3m
- Understanding Motion Capture 3m
- Breakdown and In-between Keys 2m
- Interpolation 2m
- Pivot Point 2m
- Control Curves 2m
- Set-driven Keys 2m
- Baking Simulations 2m
- Channel Box 2m