12 Principles of Animation in After Effects
In the days of hand-drawn animation, a group of top Disney animators came together and defined twelve rules of animation that, when applied properly, would create amazing animation and an engaging experience for the audience. Software required: After Effects CS5.5.
What you'll learn
In the days of hand-drawn animation, a group of top Disney animators came together and defined twelve rules of animation that, when applied properly, would create amazing animation and an engaging experience for the audience. In 1981, Frank Thomas and Ollie Johnston released a book titled 'The Illusion of Life: Disney Animation,' which detailed all 12 principles. Since then, animators around the world have studied and applied these techniques. Although they were originally created for hand-drawn animation, these 12 principles apply directly to our modern computer-generated animation. Whenever you set a keyframe in any application, you should be thinking of the 12 principles of animation. Software required: After Effects CS5.5.
Table of contents
- Timing and Spacing 11m
- Ease In and Ease Out 9m
- Anticipation 6m
- Squash and Stretch 9m
- Exaggeration 5m
- Follow-through and Overlapping Action 7m
- Pose-to-pose and Straight-ahead Action 11m
- Secondary Action 5m
- Arcs, Smooth Motion, and the Graph Editor 11m
- Staging and the Rule of Thirds 9m
- Solid Drawing 5m
- Defining and Creating Appeal 4m
- Automating Follow-through with Expressions 6m