Creating Cartoon Vehicles in Maya
Learn a production workflow to creating stylized cartoon vehicles, look development, and a multitude of time-saving techniques for modeling, UV layout, texturing, lighting, and art direction. Software required: Maya 8 and up (2008 required for project files).
What you'll learn
Learn a production workflow to creating stylized cartoon vehicles, look development, and a multitude of time-saving techniques for modeling, UV layout, texturing, lighting, and art direction. Contains over 6 hours of project-based training for artists learning the artistic processes of creating toon vehicles as seen in animated feature films. Popular highlights include: Fitting to Characters; Combining Car Paint Shaders with Texture; Texturing with UVs and Projection; Creating Appeal; Exaggerated Proportions; Adding Detail Strategically; Adding Textural Detail Procedurally; Creating Useful Topology; Modeling for Animation; Smooth Mesh Preview; Simplifying Shapes; Working from Limited Reference; Troubleshooting Edge Flow; Working with Multiple Pieces; Working with Multiple Geometry Types; UV Layout; Shader and Material Assembly; HDRI Lighting Setup. Software required: Maya 8 and up (2008 required for project files).
Table of contents
- Reference Artwork / Blocking in the Body 9m
- Adding the Fenders and Running Boards 7m
- Shaping the Beltline 10m
- Shaping the Front End 7m
- Shaping the Back End 7m
- Creating the Wheel Wells 13m
- Detaching the Hood 10m
- Detailing the Hood 12m
- Cutting out the Door 8m
- Finishing the Door / Cutting out the Window 11m
- Adding Door Accessories 12m
- Adding the Windshield 7m
- Filling out the Interior and Exterior Trim 12m
- Cutting out the Back Doors 10m
- Finishing the Back Door 8m
- Detailing the Back Doors - Adding Hinges and Bars 16m
- Adding a Lock to the Back Door 10m
- Creating Holes for the Headlights and Grill 2m
- Building the Grill Pieces and Bumpers 13m
- Building the Wheels 11m
- Building the Headlight 12m
- Creating the Small Lights 9m
- Building the Siren 9m
- Modeling the Antenna 10m
- Creating the Spinning Police Light 10m
- Adding an Inner Security Wall 8m
- Modeling the Seat 8m
- Adding a Dashboard and Steering Wheel 15m
- Building a Holding Cell and Adding the License Plate 8m
- Checking Character Fit and Smoothing Explanation 7m
- Preparing the Body for Texture - UV Layout 6m
- Creating a Texture for the Main Body 6m
- Setting up the Lighting 14m
- Creating a Car Paint Shader and Adding Our Texture 6m
- Applying Texture to the Door with a Projection 9m
- Adding Metal Shaders 9m
- Creating a Headlight Texture 8m
- Setting up Shaders for Headlights 15m
- Creating the License Plate Texture 16m
- Adding Finishing Touches - Running Board Mats and Exhaust Pipe 12m
- Conclusion 1m