Creating a Cartoon Scientist in ZBrush
In this set of ZBrush tutorials, we will build a cartoon scientist. Software required: ZBrush 4R6.
What you'll learn
In this set of ZBrush tutorials, we will build a cartoon scientist. Sometimes cartoon characters are difficult to create using ZBrush due to their smooth surfaces. This training will cover how to keep your surfaces clean and your edges tight. We will go over how to use larger shapes to block your character in. Then we cover how to add features like eyes and feathers. By the end of this tutorial, you should have a good understanding of how to create your own simple, clean, fully colored cartoon character. Software required: ZBrush 4R6.
Table of contents
- Evaluating the Concept Image 11m
- Blocking in the Torso Using Insert Brushes 12m
- Adding the Neck and Arms Using Insert Brushes 12m
- Creating the Rest of the Arm 11m
- Adding Legs and Feet 13m
- Creating Hands and Refining the Feet 13m
- Building the Head 13m
- Creating the Ears 10m
- Adding the Nose and Eye Sockets 11m
- Creating the Eyes 12m
- Refining the Head and Adding a Collar 14m
- Creating the Shirt Button and Refining the Mouth 14m
- Making Coat Details 11m
- Creating Wrinkles in the Coat 16m
- Using ZRemesher to Automatically Retopologize Our Mesh 13m
- Projecting All of the High-res Detail 15m
- Polypainting Our Character 17m
- Beginning to Pose Our Character 19m
- Posing Our Character Using Transpose Master 12m
- Adding Eyebrows and a Test Tube Accessory 14m
- Rendering out Our Character 13m