Creating Cartoon Characters in MODO 301
Learn an artist-friendly workflow to character modeling, texturing, and rendering with MODO 301. Software required: modo 301 and up.
What you'll learn
Learn an artist-friendly workflow to character modeling, texturing, and rendering with MODO 301. Contains over 6 hours of project-based training for artists learning MODO and the artistic processes of creating stylized cartoon characters as seen in animated feature films. Popular highlights include: Look Development; Exaggerated Proportions; Adding Appeal; Mesh Sculpting; Image-based Sculpting; Vector Displacement; Painting Textures in MODO; Utilizing Shader Tree; Global Illumination; Constraining to Background; Copying/Pasting Polygons; Reusing Geometry; SDS Subdivide; Sub-D Modeling Tools; Morph Maps for Facial Expressions; Deformers; Combining Falloffs and other Tools; Combining Images with Effects in Shader Tree; Organizing Item List; Pen Tool; Loop Slice; Mirroring Geometry; Modeling with Symmetry; Element Move; Selection Methods; Edit/Delete Message. Software required: modo 301 and up.
Table of contents
- Drawing out Facial Geometry with the Pen Tool 9m
- Drawing out and Shaping the Nose 12m
- Filling in the Facial Geometry (Part 1) 9m
- Filling in the Facial Geometry (Part 2) 9m
- Connecting the Face to the Head (Part 1) 13m
- Connecting the Face to the Head (Part 2) 10m
- Building the Eyes 10m
- Modeling the Eyelids (Part 1) 10m
- Modeling the Eyelids (Part 2) 12m
- Shaping the Mouth 12m
- Adding Wrinkles; Chin and Nostrils 14m
- Building the Ear 14m
- Adding Teeth 12m
- Building a Cage for the Hair 10m
- Filling in the Geometry of the Hair 9m
- Building the Body 16m
- Modeling the Pants 4m
- Creating Geometry for the Belt and Belt Loops 5m
- Defining the Leg Holes 4m
- Extruding out the Legs 7m
- Finishing the Legs 9m
- Adding and Shaping the Arms 7m
- Modeling the Hands 14m
- Starting the Cape 11m
- Finishing the Cape 10m
- Adding Eyebrows and Eyelashes 8m
- Basic Lighting and Render Setup 7m
- Layout of UVs for the Head 7m
- Painting the Head Texture 10m
- Setting up Materials for the Head 10m
- Layout of UVs for the Body 8m
- Painting the Costume 6m
- Setting up Materials on the Costume 8m
- Layout of UVs on the Hair 4m
- Sculpting Displacement for the Hair 8m
- Painting a Color Map for the Hair 8m
- Setting up Materials for the Hair 5m
- Setting up Materials for the Eyes 9m
- Shaping the Body and Head 6m
- Adding a Facial Expression with Morph Maps 8m
- Creating the Final Render 8m