Creating Cartoon Characters in MODO
The modeling and painting tools in MODO are powerful and easy to use. Creating a cartoon character will give us a chance to look at how those tools can be used to model organic shapes, follow existing designs, and finish with texture maps. Software required: MODO 701.
What you'll learn
The modeling and painting tools in MODO are powerful and easy to use. Creating a cartoon character will give us a chance to look at how those tools can be used to model organic shapes, follow existing designs, and finish with texture maps. Our design will be a simple, but appealing one that will allow us to concentrate on the tools and techniques while creating something fun. We'll start by adding images to use as reference and then begin building up the geometry from scratch. We'll build and shape the main body before spending some time creating more complex topology for the head. Tools like Loop Slice, Edge Slice, and Bevel will help us create our character quickly and efficiently. We'll also create parts like the teeth, eyes, and horns from primitive shapes or by using our existing geometry. Once our model is built, we'll spend some time looking at UV layouts and then create some color textures for the character. In addition, we'll add some bump to the character as well as some ambient occlusion. In the end, you'll have a finished cartoon character ready for rigging and animation, as well as the knowledge you need to create models from your own designs. Software required: MODO 701.
Table of contents
- Setting up Backdrop Images 5m
- Creating the Overall Body Shape 12m
- Shaping the Body 6m
- Extruding Out the Jaw 10m
- Extruding up the Head 12m
- Finishing the Head Shape 11m
- Adding the Eyes 6m
- Finishing the Eye Socket 9m
- Creating the Horn Socket 4m
- Creating the Gums 4m
- Modeling the Teeth 6m
- Building the Arms 5m
- Creating the Hand 9m
- Modeling the Legs 7m
- Connecting the Arms and Legs to the Body 6m
- Adding the Claws 5m
- Building the Horns 7m
- Adding Creases and Wrinkles 10m
- Applying Materials 5m
- Creating a UV Layout 11m
- Finishing the UV Layout 10m
- Painting the Body Color Texture 13m
- Painting the Horns 7m
- Painting the Claws 9m
- Creating a Bump Map 11m
- Adding an Occlusion Map 4m
- Using the Sculpt Tools to Add Expression 5m