Creating Cartoon Characters in Maya
In this series of Maya tutorials, we will go step by step through the process of building and texturing a child character in a cartoon style. Software required: Maya 2013.
What you'll learn
In this series of Maya tutorials, we will go step by step through the process of building and texturing a child character in a cartoon style. Cartoon-style characters are prevalent in the world of TV and film CG, as well as video games. These types of characters are a lot of fun to build, but they do present their own set of challenges. We'll jump right into the training by talking about creating work that matches our reference images. We'll use a variety of polygon methods as well as some NURBS techniques to build up our adolescent football star from the ground up. In addition, we'll talk about creating topology that will lend itself well to deformation during animation. In the end, you'll have a finished cartoon character ready for rigging and animation. And you'll have the knowledge you need to begin creating your very own character designs. Software required: Maya 2013.
Table of contents
- Setting up Reference Images 6m
- Blocking in the Head Shape 9m
- Building the Eye Loops 7m
- Building the Mouth Loops 10m
- Adding the Nose 5m
- Creating the Eyeballs 8m
- Modeling the Eyelids 10m
- Shaping the Mouth 11m
- Cleaning up the Corner of the Mouth 8m
- Modeling the Ears 10m
- Finishing the Head 13m
- Building the Base of the Body 7m
- Creating the T-shirt 5m
- Modeling the Jersey 11m
- Building the Shorts 11m
- Modeling the Arms and Legs 9m
- Starting the Hands 9m
- Finishing the Hands 14m
- Building the Football Cleats 9m
- Continuing to Work on the Shoes 8m
- Finishing the Shoes 10m
- Adding Socks 6m
- Adding Teeth 8m
- Creating the Hair 9m
- Finishing the Hair 9m
- Adding Flags and Eyebrows 6m
- Working with Materials 8m
- Creating a Texture with Ramps 7m
- Creating a Simple UV Layout for the Head 11m
- Painting a Texture for the Face 9m
- Projecting Numbers Onto the Jersey 9m