Creating Cartoon Characters in Maya 2008
Learn a production workflow for creating 3D cartoon characters, look development, and a multitude of time-saving techniques for modeling, UV layout, texturing, and shader assembly. Software required: Maya 8 and up (2008 required for project files).
What you'll learn
Learn a production workflow for creating 3D cartoon characters, look development, and a multitude of time-saving techniques for modeling, UV layout, texturing, and shader assembly. Contains over 7.5 hours of project-based training for artists learning the artistic processes of creating stylized cartoon characters as seen in animated feature films. Popular highlights include: Look Development; Adding Appeal; Exaggerated Proportions; Adding Detail Strategically; Creating Useful Topology; Modeling for Animation; Simplifying Shapes; Working from Limited Reference; Troubleshooting Edge Flow; Working with Multiple Pieces; Working with Multiple Geometry Types; Creating the Illusion of Detail; UV Layout; Creating Stylized Textures; Generating Color Maps; Generating Bump Maps; Generating Specular Maps; Alternative Methods to Generating Textures; Shader and Material Setup. Software required: Maya 8 and up (2008 required for project files).
Table of contents
- Reference Artwork / Blocking in the Body 15m
- Adding a Rough Head Shape 7m
- Constructing and Placing the Eye 9m
- Modeling the Eye Socket 9m
- Finishing the Eye Socket 13m
- Shaping the Nose 10m
- Finishing the Nose Area 12m
- Adding Topology for the Mouth 8m
- Completing the Mouth 11m
- Adding a Chin with Wrinkles 13m
- Modeling the Ear 12m
- Working on Brow / Troubleshooting and Finishing the Head 16m
- Modeling the Leg and Pelvis 15m
- Building Arm and Shirt Cuff 8m
- Modeling a Base for the Hand 12m
- Building a Finger 9m
- Adding the Fingers to the Hand 11m
- Finishing the Hand 10m
- Building a Base for the Shoe 12m
- Continuing to Build the Shoe 7m
- Adding the Outer Part of the Shoe and Laces 13m
- Adding a Shoelace Bow 13m
- Working on the Body / Attaching the Arm 12m
- Finishing the Body 15m
- Adding Buttons and an Undershirt 9m
- Modeling the Moustache 14m
- Adding the Eyebrows 10m
- Building the Hair 11m
- Adding a Watchman's Cap 1m
- Adding a Badge and Belt 13m
- Adding Keys and a Keychain 12m
- Building a Flashlight 10m
- Laying out the UVs on the Head 12m
- Creating the Head Texture 7m
- Saving out Maps for the Head 6m
- Setting up the Head Shader 5m
- Laying out the UVs on the Hair 10m
- Creating the Hair Texture 6m
- Setting up the Hair Shader 6m
- Creating the Eye Texture 9m
- Setting up the Eye Shaders 14m
- Setting up Shaders for Accessories 6m
- Finishing Shaders for Accessories 12m
- Conclusion 2m
- Bonus Lesson: Adding Sub-surface Scattering 3m