Creating a Cartoon Character in CINEMA 4D
Cartoon characters are everywhere, from Saturday morning cartoons to animated movies. Software required: CINEMA 4D 11.5.
What you'll learn
Cartoon characters are everywhere, from Saturday morning cartoons to animated movies. Building cartoony characters is a great exercise in organic modeling and it's a lot of fun. CINEMA 4D is a great option for building these kinds of characters and it offers a variety of tools we can use to create our model. Using some limited reference, we'll begin this CINEMA 4D tutorial by building our beaver character, Woody, using some simple polygon shapes. We'll use polygonal modeling tools, such as the knife and extrude tools to build out our character, and we'll speed up our workflow by using such features as symmetry objects and hyperNURBS objects. Once our modeling is complete, we'll spend a couple of lessons creating a toon-style render of the character to better match our reference. We'll go over a range of tools and techniques that will not only allow you to build Woody from scratch, but you'll also be able to apply what you've learned to create your own custom characters. Software required: CINEMA 4D 11.5.
Table of contents
- Blocking in the Basic Shape of the Body 8m
- Shaping the Head and Cheeks 9m
- Shaping the Brow and Eye Area 11m
- Adding Resolution to the Eye Area and Mouth 12m
- Finishing the Mouth 11m
- Adding the Ears 8m
- Adding the Eyes 9m
- Building the Arms and Legs 10m
- Starting the Hand Geometry 11m
- Finishing the Hand and Adding Fur to the Arm 13m
- Modeling the Feet 14m
- Adding Fur to the Cheeks 10m
- Modeling the Nose 5m
- Building the Teeth 9m
- Modifying the Model's Shape 13m
- Adding Fur to the Top of the Head 10m
- Modeling the Tail 8m
- Creating a Toon Render 11m
- Finishing the Materials and Adding Whiskers 14m