Creating Cartoon Characters in 3ds Max
Learn a production workflow to creating organic cartoon characters and time-saving techniques to creating animation-friendly topology, exaggerating proportions, and adding appeal. Software required: 3ds Max 2009 and up (required to open project files).
What you'll learn
Learn a production workflow to creating organic cartoon characters and time-saving techniques to creating animation-friendly topology, exaggerating proportions, and adding appeal. Contains over 7. 5 hours of project-driven training for artists learning the artistic processes of creating stylized cartoon characters as seen in animated feature films. Popular highlights include: Working with Reference Art; Creating Animation-friendly Topology; Using Splines to Create Geometry; Attaching and Detaching Polygons; Adding Viewport Backgrounds; Exaggerating Proportions; Adding Detail Strategically; Bridging Polygonal Geometry; Creating Stylized Hair; Working with Multiple Pieces; Creating the Illusion of Detail; Cloning Geometry for Reuse; Building from Primitives; Using Extrude, Inset, and Bevel; Modifying Sub-objects; Working with Selections; Setting up Non-spherical Eyes; Previewing Smooth Geometry; Using the FFD Space Warp; Working in Symmetry; Adding Temporary Color to Objects; Simplifying Shapes; Troubleshooting Edge Flow; Sharpening Corners with Edges; Modeling Wrinkles into Clothing; Adding Seams to Cloth; Using FFD Modifiers; Creating Teeth; Capping Border Edges; Cloning Edges; Working with Groups; Adding Appeal. Software required: 3ds Max 2009 and up (required to open project files).
Table of contents
- Adding Viewport Backgrounds 9m
- Starting the Head 12m
- Creating a Framework for the Head 10m
- Continuing the Head Framework 10m
- Adding Lip Geometry 13m
- Building the Nose Area 8m
- Filling in the Upper Lip 9m
- Filling in the Lower Lip and Cheek 10m
- Building the Eye Socket 10m
- Finishing the Eye Socket 7m
- Completing the Forehead 9m
- Adding the Neck 7m
- Adding the Ear 9m
- Finishing the Ear and Back of the Head 12m
- Filling in the Top of the Head 7m
- Building the Nose 10m
- Adding Detail Around the Lips 10m
- Modeling the Lips 10m
- Adding the Mouth Interior 6m
- Building the Teeth 7m
- Adding the Gums 7m
- Modeling the Tongue 11m
- Building the Hair 13m
- Finishing the Hair Pieces 13m
- Placing Hair and Eyebrows 8m
- Creating a Base for the Body 16m
- Modeling the Legs 14m
- Modeling the Arms 13m
- Starting the Hand 12m
- Finishing the Hand 14m
- Shaping the Lab Coat 7m
- Adding Seams to the Shoulders of the Coat 6m
- Building Armbands 6m
- Adding a Collar to the Coat 9m
- Adding Detail to the Lab Coat 7m
- Building the Elastic Band 7m
- Creating Trim Pieces 14m
- Adding Thickness to the Coat 13m
- Adding Pockets to the Coat 10m
- Deforming the Lab Coat 10m
- Adding Wrinkles to the Coat 19m
- Building Shoes and Socks 14m
- Creating the Eyes 9m
- Finishing the Eyes 6m
- Adding the Moles 6m