Creating Caricatures in Mudbox
In this course, we will learn to use Mudbox to sculpt and paint exaggerated caricatures from start to finish. Software required: Mudbox 2012, Maya 2012.
What you'll learn
In this course, we will learn to use Mudbox to sculpt and paint exaggerated caricatures from start to finish. Caricature as an art form has been around for many years. Typically they are 2d drawings that really capture the essence of a real person through exaggeration and emphasis on specific features. With Mudbox, we can easily take this process into the 3d realm and create fun 3d caricatures complete with textures. We'll start by building up some base geometry in Maya and then begin shaping and sculpting our character bust. We'll use a variety of sculpting tools to create some exaggerated features for our character. We'll make use of the close integration between Mudbox and Maya to build accessories for our bust and assemble everything in Mudbox. We'll then talk about preparing the meshes for texturing and we'll paint maps for all of the different pieces. In the end, you'll have a finished caricature bust, but you'll also have the skills you need to start creating your own custom caricatures. Software required: Mudbox 2012, Maya 2012.
Table of contents
- Building the Base Geometry 9m
- Shaping the Mesh in Mudbox 8m
- Sculpting Basic Features 9m
- Adding Eye Geometry 6m
- Modifying the Topology 5m
- Adding the Teeth 10m
- Detailing the Eye Area 11m
- Sculpting the Mouth 8m
- Adding the Ears 7m
- Finishing the Face 11m
- Sculpting the Eyebrows 6m
- Building the Head Band 9m
- Sculpting the Head Band 7m
- Building the Hair Base Geometry 8m
- Sculpting the Hair 13m
- Preparing Geometry for Texturing 12m
- Painting the Skin Texture 12m
- Painting the Eyebrows and Eyes 6m
- Adding Stubble and Detailing the Hair 7m
- Pushing Exaggeration and Asymmetry 8m