Camera Projection in Maya
In this series of lessons, we'll learn how to turn a 2D image into a 3D scene using camera projection in Maya. Software required: Maya 2011 and higher.
What you'll learn
In this series of lessons, we'll learn how to turn a 2D image into a 3D scene using camera projection in Maya. By using a reference photo inside Maya, we'll be able to create realistic scenes quickly and easily. We'll begin this project by learning about the theories behind camera projection what makes a good image to project. We'll then set-up our camera in Maya for match moving and look at a technique to get our camera in the correct position. Once we've set our camera, we'll create the projection shader. We'll then model the rest of our building and animate a new camera. We'll then look at various techniques of completing our scene and adding a sky dome. We'll finish by taking the extra step of adding reflective geometry for increased realism. Software required: Maya 2011 and higher.
Table of contents
- What Is Camera Projection? 6m
- Taking Photos for Camera Projection and Common Issues 12m
- Finding the Actual Focal Length and Setting It in Maya 10m
- Adding Our Image Plane for Initial Camera Match Moving 6m
- Matching the First Point of Our Building 7m
- Creating a Basic Camera Rig to Rotate Around Our Point 7m
- Rotating Our Camera to Match Our Rotation to Our Building 11m
- Creating Our Projection Shader 8m
- Using Perspective Tricks to Model the Rest of the Building 13m
- Modifying Our Channel Box to Accurately Control Scaling 12m
- Animating Our New Camera Movement 6m
- Creating Background Buildings 6m
- Maintaining the Horizon Line by Duplication Our Projection 9m
- Creating a Sky Dome That Matches Our Background Photo 8m
- Creating a Preview Render of Our Animation 4m
- Marking Reflective Areas Using Geometry and Rendering 8m
- Adding Reflective Areas to Add Realism to Our Building 9m
- Creating New Geometry and Images for Our Reflections 8m
- Final Rendering and Compositing Our Reflection and Projection 6m