Introduction to Building Universal Store Apps With C# and XAML
This course covers the broad basics of Universal Store applications and code sharing in .NET and WinRT for XAML developers. We take a look at how we share views, assets, resources, and code, as well as the different options we have for sharing.
What you'll learn
This course covers the broad basics of Universal Store applications and code sharing in .NET and WinRT for XAML developers. We take a look at how we share views, assets, resources, and code, as well as the different options we have for sharing. We will wrap it all up with a discussion of handy tools, profiling, and publishing. A separate module covers the different Windows Phone options, and guides the developer on which template to use for their project, as well as the changes made from Windows Phone 8 to 8.1 Silverlight and WinRT.
Table of contents
- Introduction 1m
- The Challenge 1m
- Common XAML UI 3m
- Controls in Windows Phone Only 1m
- Pages and UserControls 1m
- Demo: Pages and UserControls 9m
- Conditional Compilation of XAML 7m
- Responsive Design 3m
- Demo: Responsive Design 1 4m
- Demo: Responsive Design 2 5m
- Demo: Responsive Design 3 6m
- IDE Tooling 4m
- Summary 2m
- Introduction 1m
- Package and Memory Requirements 2m
- Stable Applications With Good Performance 3m
- Test Cases 2m
- Unit Testing 2m
- Coded UI Tests 2m
- Demo: Coded UI Tests 5m
- Performance and Memory Profiling 1m
- Demo: XAML Responsiveness 3m
- Demo: CPU Usage and Energy Consumption 2m
- Demo: Memory Usage 3m
- Summary 1m