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Skills Expanded

Building Scenes in 3DEqualizer and Maya

by Philip Maddock

During the course of these lessons, we'll explore some of the more advanced features of this powerful tracking tool. Software required: 3DEqualizer 4R3, Maya 2014.

What you'll learn

During the course of these lessons, we'll explore some of the more advanced features of this powerful tracking tool. We'll take three shots and look at how we can use reference images and geometry to give accurate results. We'll spend time learning about the line-up controls and how to transfer information between 3DEqualizer and Maya. By the end of the training, you'll know how to lay out the environment, which is an essential step in the CG process. Software required: 3DEqualizer 4R3, Maya 2014.

Table of contents

About the author

Philip Maddock's career started at Prime Focus Film London as a stereo conversion compositor. He later switched roles to become a matchmove artist for the same company. In this role, he spent long periods of time working in India helping to develop artists in the Prime Focus Mumbai studio. Philip later became a lighting TD at PF London before joining The Mill London in 2013. He currently works as a 3D generalist at the The Mill - mainly creating visual effects for television commercials.

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