Building Futuristic Armor in ZBrush
In this ZBrush tutorial, we will use as many of the extraction capabilities that ZBrush offers to create a protective, futuristic feminine body suit. Software required: ZBrush 4R4 .
What you'll learn
In this ZBrush tutorial, we will use as many of the extraction capabilities that ZBrush offers to create a protective, futuristic feminine body suit. The purpose of these videos is to demonstrate the many ways that additional geometry can be created from a simple female base mesh. We will use mesh extraction by masking, and we will re-topologize by using ZSpheres, Mesh Insert brushes, and the new Retopology brush in ZBrush 4R4. Software required: ZBrush 4R4 .
Table of contents
- Building the Basic Suit 8m
- Texturing with Noisemaker 4m
- Forming the Armor 12m
- Adding Further Topology 8m
- Creating the Helmet 15m
- Working with the Retopology Brush 4m
- Adding Gloves to the Base Mesh 4m
- Building a Visor for Our Helmet 7m
- Preparation with UVs 6m
- Creating Mesh Insert Brushes 3m
- Detailing with Mesh Insert Brushes 8m
- Further Detailing with Noisemaker 4m
- Hard Surface Detailing 5m
- Texturing the Skin with Spotlight 5m
- Assigning Different Materials to the Suit 8m