Broadcast Modeling Tips in CINEMA 4D
CINEMA 4D is a terrific application for creating broadcast elements and incorporates well with After Effects. Software required: CINEMA 4D R15.
What you'll learn
CINEMA 4D is a terrific application for creating broadcast elements and incorporates well with After Effects. Motion Graphics artists are able to create many elements on their own and use those in their projects. When those assets require a little more time and attention in their modeling though, issues can pop up from time to time. In this tutorial, we'll look at some issues encountered by users as they begin to create and modify broadcast assets. The course is really for those not as familiar with modeling in CINEMA 4D and just need to make sure their assets work. We'll talk about making sure our geometry is welded together after converting from generated geometry. We'll cover methods of combining splines and creating branching splines using L-systems. We'll also clean up boolean geometry, work with pivots, and use the Brush Tool to modify an object's shape. By the end of this training you'll know a bit more about dealing the polygon geometry when creating assets for your next broadcast piece. Software required: CINEMA 4D R15.
Table of contents
- Spline Tips 8m
- Controlling Resolution of Generated Geometry 6m
- Creating Splines Based on Geometry 7m
- Creating Branching Splines 6m
- Cleaning up Generated Geometry 5m
- Tweaking Boolean Geometry 5m
- Working with Pivots 4m
- Using the Brush Tool 4m
- Closing Geometry Holes 5m
- Cloners and Arrays 4m
- Reusing Geometry 6m
- Working with Ffds 5m
- Creating Twisted Topology 9m