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Broadcast Design in CINEMA 4D

In this CINEMA 4D tutorial we will create an animated broadcast opener using Mograph in CINEMA 4D. Software required: CINEMA 4D 11.5.

Justin Marshall - Pluralsight course - Broadcast Design in CINEMA 4D
by Justin Marshall

What you'll learn

In this CINEMA 4D tutorial we will create an animated broadcast opener using Mograph in CINEMA 4D. From the spline-based modeling tools to the powerful Mograph tools, CINEMA 4D has a great deal to offer when creating animated broadcast graphics. Using the opener of a sports program as our example, we'll go through the process of creating all of our broadcast elements, including the custom logo. We'll use extrude NURBS objects with splines, sweep NURBS objects, and work with polygonal geometry as well. We'll also cover methods of creating and adding materials to all of our pieces, as well as setting up some simple lighting and light planes for reflection. We'll cover the animation of our camera and many of the other elements of the piece. We'll look at a number of ways to transition elements onto the screen, from using effectors to animated sweeps. Finally, we'll key frame specific material attributes and modify our render settings before outputting our final animated sequence. When you're done with this tutorial, you'll have the tools you need to start building your own broadcast logos and designs. Software required: CINEMA 4D 11.5.

Table of contents

About the author

Justin Marshall - Pluralsight course - Broadcast Design in CINEMA 4D
Justin Marshall

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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