Body Mechanics and Animation in Maya: Pulling Objects
Easily learn proper body mechanics for creating believable animations with over 5 hours of project-based training developed specifically for character animation and body mechanics. Software required: Maya 7 (required for project files).
What you'll learn
Easily learn proper body mechanics for creating believable animations with over 5 hours of project-based training developed specifically for character animation and body mechanics. Perfect for intermediate artists. Popular highlights include: Body Mechanics Overview of Pulling Objects; Driving Force Through Upper-body Animation; Compensating Body Motion for Mass of Objects; Animating Believable Weight and Tension; Utilizing Storyboards for Pre-vis; Backwards Locomotion; Adjusting Performance Through Timing & Spacing; Roughing-in Animation Through Blocking; Adding Follow-through, Arcs, and Overlapping; Exaggerating Poses for Dynamic Movement; Adjusting Keyframes in Graph Editor; Understanding Weighted Tangency & Free Tangent Weights; Optimizing Workflow with Character Sets. Software required: Maya 7 (required for project files).
Table of contents
- Getting the Scene Ready for Animation 10m
- Beginning the Light Pull Animation 10m
- Blocking in the Next Pose 7m
- Completing the Posing of the Extremes 10m
- Beginning to Finalize the Light Pull 8m
- Fixing the Flow of the Animation 7m
- Adding Follow-through to the Upper Body: Center of Gravity 7m
- Adding Follow-through to the Upper Body: The Back 5m
- Adding Follow-through to the Head 6m
- Fixing the Arms and the Hands 11m
- Animating the Fingers 10m
- Starting Final Touch Ups for the Upper Body 6m
- Finishing the Upper Body for the Light Pull 8m
- Beginning to Finalize the Legs 4m
- Fine-tuning the Steps 7m
- Working on the Second Foot Step 7m
- Refining the Next Step of Steps 10m
- Finishing the Last Steps for the Light Pull 7m
- Adding Shifts in the Upper Body According to the Steps 9m
- Adding the up and Down Translation to the Upper Body 7m
- Animating the Hips 9m
- Finishing the Light Pull 5m
- Starting the Conversion of the Light Pull into a Heavy Pull 5m
- Adding a Second Attempt for Pulling the Object 10m
- Creating Tension Between the Character and the Object 3m
- Fixing the Character's Anticipation for His Second Attempt at the Pull 8m
- Adjusting the Character's Backward Translation to Match with the Object 3m
- Initial Detail Pass for the Upper Body During the Pull 10m
- Animating the Character Resting After the Pull 4m
- Going Back to Work on the Character's Rest 11m
- Adding Follow-through to the Character During the Pull 5m
- Finishing the Upper Body for the Heavy Pull 13m
- Moving Back to the Legs 9m
- Refining the Legs 8m
- Finishing the Foot Steps 10m
- Including Shifts in the Body to Show More Effort in Pull 8m
- Fixing the Shoulders 9m
- Animating the Side to Side Motion of the Upper Body 10m
- Working on the up and Down Translation of the Upper Body 5m
- Finishing the Upper Body: Last Touch Ups 4m
- Adding Back and Forth Rotation to the Hips 3m
- Finishing the Rotation of the Hips 8m
- Finalizing the Heavy Pull 14m