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Body Mechanics and Animation in Maya: Pushing Objects

by Delano Athias

Learn proper body mechanics for creating believable animations with seven hours of project-based training developed specifically for character animation and body mechanics. Software required: Maya 7 (required for project files).

What you'll learn

Learn proper body mechanics for creating believable animations with seven hours of project-based training developed specifically for character animation and body mechanics. Perfect for intermediate artists. Popular highlights include: Body Mechanics Overview of Pushing Light and Heavy Objects; Driving Force Through Leg Animation; Creating Character Kinetics for Believable Weight; Using Action and Counteraction to Create Tension; Using Line of Action to Define the Movement; Preplanning Animation with Example Storyboards; Forward locomotion; Maintaining Balance Though Foot Placement; Measuring Appeal and Pose Clarity Though Silhouettes; Timing and Spacing of Keyframes; Blocking Animation; Adding Follow-through, Arcs, and Overlapping; Adding Exaggeration for Believable Performances; Animating the Body in Sections; Using the Graph Editor to Refine Blocked Animation; Holding Poses with Weighted and Free Tangents Weights; Utilizing Character Sets for Multiple Keyframe Modification. Software required: Maya 7 (required for project files).

Table of contents

Introduction and Project Overview
1min
Body Mechanics and Animation in Maya: Pushing Objects
425mins

About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight. A few of his favorite projects that he has contributed to include: Character Interaction in Maya and in Softimage, Rigging the Human Face in Maya, Rigging Sea Creatures in Maya, and Rigging and Animating Transforming... more

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