Blurring the Line Between 2D and 3D in Photoshop
Photoshop has long been a pioneer in the realm of 2D image editing.
What you'll learn
Photoshop has long been a pioneer in the realm of 2D image editing. But what happens if we need to incorporate some type of a 3D model into our image? Well, with the help of Photoshop CS6 Extended, we now have the ability to handle this entire pipeline all right inside of Photoshop. From materials to lighting and rendering, this tutorial will teach you how to perform each step inside of Photoshop. We'll get started by learning how to use the Vanishing Point filter to influence our perspective camera. Next, we will learn how to import, scale, and position all of the geometry for our scene. Next, we will break down materials in Photoshop, learning how we can quickly assign them to our various pieces of geometry. To wrap this training up, we will learn about different methods of lighting our scene. First, we will learn how to implement image based lighting using a linear workflow. We'll then learn how we can manually create and place lights in our scene to help illuminate our objects in a way that makes them look like they are part of the image. After watching this tutorial, you will be well equipped to begin importing your own geometry into Photoshop and merging it into still images.
Table of contents
- Using the Vanishing Point Filter 6m
- Placing and Positioning Geometry 12m
- Adding Materials to Geometry: Table 11m
- Adding Materials to Geometry: Chairs 9m
- Adding Image Based Lighting 7m
- Adjusting Materials Based on Image Based Lighting 11m
- Adding Additional Lights to Image Based Lighting 7m
- Beginning Our Manual Lighting Setup 12m
- Finishing Our Manual Lighting Setup 11m
- Adding Polish to Your Final Render 7m