Blending Between Keyframe Animation and MoCap in MotionBuilder and Maya
In this series of MotionBuilder and Maya tutorials we'll learn how to blend between a motion-captured performance and keyframe animation in MotionBuilder. Software required: Autodesk MotionBuilder 2015, Maya 2015.
What you'll learn
In this series of MotionBuilder and Maya tutorials we'll learn how to blend between a motion-captured performance and keyframe animation in MotionBuilder. The objective of this course is to demonstrate how to add animation that we keyframe ourselves to a performance-captured sequence. The difficulty is making sure that the animation we hand-key is done in a way that does not ruin the illusion of the animation as a whole. We'll start by learning how to Characterize a custom skeleton in Maya so that it can be animated in MotionBuilder. We'll then send our Maya asset over to MotionBuilder and animate it using MotionBuilder's robust and intuitive retargeting tools. Afterwards, we'll learn how to alter the performance in a way that allows us to keyframe part of the sequence ourselves. And to conclude the course, we'll learn how to transfer our character animation back to Maya. By the end of this MotionBuilder and Maya training, you'll have the understanding you need to animate comfortably in MotionBuilder. Software required: Autodesk MotionBuilder 2015, Maya 2015.
Table of contents
- Characterizing a Custom Skeleton in Maya 7m
- Finalizing Our Characterization and Exporting to MotionBuilder 7m
- Characterizing the Mocap Skeleton 8m
- Retargeting Animation in MotionBuilder 6m
- Refining the Animation 8m
- Altering the Performance 10m
- Blocking in the End of the Performance 12m
- Polishing the Animation with Moving Holds and Motion Trajectories 8m
- Animating with Auxiliary Pivots 8m
- Finalizing the Performance 5m
- Exporting the Performance from MotionBuilder to Maya 6m