Introduction to Rendering with Cycles in Blender
An introductory look at Blender's powerful cycles rendering engine.
What you'll learn
This Blender course covers rendering with cycles. We'll start out by first showing how to setup cameras. Then we'll cover how to use the Cycles interactive viewport rendering feature, which lets you preview changes to a render in real-time. We'll discuss the different lamp types and the main attributes of each one. We'll also cover the Cycles Emission shader and how it can be used to convert geometry into sources of illumination. Beyond that, some of the things you will learn in this course are how to setup image-based lighting, using the subsurface scattering shader, the importance of render passes and render layers, and the differences between the two. You'll learn vital techniques for optimizing a render in cycles, to cut the time of a render in half without sacrificing on the final quality of the image. We'll build on each concept to create a final render of a creative's workstation.
Table of contents
- Setting up the Background for the Office Render 8m
- Setting up the Camera for the Office Render 6m
- Setting up the Emission Shader for the Phone Screen 9m
- Setting up the Emission Shader for the Monitor Screens 12m
- Setting up the Main Light for the Office Render 9m
- Adding Depth of Field to the Camera 9m
- Setting up the Render Layers for the Office Render 6m
- How to Optimize the Office Render in Cycles 12m