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Creating Assets in Blender

Learn how to create your own assets in Blender. You'll start with building a model, then move on to UV Unwrapping and creating realistic materials through Blender's Shader Node Editor. Software required: Blender v2.77.

Mark Masters - Pluralsight course - Creating Assets in Blender
by Mark Masters

What you'll learn

Learn how to take an asset from start to finish in this powerful open source software. In this course, Creating Assets in Blender, you'll learn about the asset creation pipeline in Blender. First, you'll begin by constructing the 3D Model utilizing Blender's many modeling tools. Then, you'll move on to UV Unwrapping so you can apply textures, and add Normal Maps and Displacement Maps to the asset so you can achieve even more detail in the mesh without having to do any extra modeling. Finally, you'll create realistic materials for the asset including plastic, paper, and a cola liquid. By the end of this course, you'll have a strong grasp of the entire asset creation pipeline in Blender and you'll be able to apply your skills when working on your own projects. Software required: Blender v2.77.

Table of contents

About the author

Mark Masters - Pluralsight course - Creating Assets in Blender
Mark Masters

Mark started out with an interest for animation at a young age, and it eventually transformed into a passion for the subject. Mark made an impact on the industry quickly, working for Pluralsight (Digital-Tutors) as an Animation and Rigging Instructor. Currently, he is working as an animator on the popular children's series Floogals for NBC Sprouts.

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