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Blend Shape-based Facial Rigging in Maya

by Delano Athias

In this series of Maya tutorials, you'll learn production-proven facial rigging techniques for animation. Software required: Autodesk Maya 2015.

What you'll learn

In this series of Maya tutorials, you'll learn production-proven facial rigging techniques for animation. We'll start by building a facial skeleton. We'll then cover time-saving binding and weight-painting techniques. From there, we'll begin setting up control objects and Blend Shapes that will allow animators to produce natural and appealing facial expressions while having fun with the control rig. Along the way we'll learn how to attach objects to a deforming mesh, we'll learn how to troubleshoot common issues one might come across during the construction of the rig, and also learn how to script tools using both Python and MEL to improve our efficiency. By the end of this Maya training, you'll be equipped with the knowledge you need to set up your own facial rigs. Software required: Autodesk Maya 2015.

Table of contents

Introduction and Project Overview
0mins
Blend Shape-Based Facial Rigging in Maya
301mins

About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight. A few of his favorite projects that he has contributed to include: Character Interaction in Maya and in Softimage, Rigging the Human Face in Maya, Rigging Sea Creatures in Maya, and Rigging and Animating Transforming... more

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