Beginner's Guide to Rigging in CINEMA 4D
In this CINEMA 4D tutorial we will learn the fundamentals of rigging in CINEMA 4D. Software required: CINEMA 4D R13.
What you'll learn
In this CINEMA 4D tutorial we will learn the fundamentals of rigging in CINEMA 4D. We'll start off by covering the most basic form of rigging, which is parenting. We'll then take a look at how to modify an object's pivot and how to work with groups. After that, you'll learn about joints, inverse kinematics, and control objects. And to wrap up this tutorial, we'll go over CINEMA 4D's binding process for skin deformations. By the end of the course, you will understand essential terms and definitions and build a solid foundation for rigging in CINEMA 4D. Software required: CINEMA 4D R13.
Table of contents
- What Rigging Is and Why It's Needed 3m
- Parenting Objects in CINEMA 4D 4m
- Modifying an Object's Pivot 6m
- Working with Groups 6m
- Understanding CINEMA 4D's Joint Tool 9m
- A Look into Inverse Kinematics 8m
- Techniques to Use When Preparing Control Objects for Animation 6m
- Binding Geometry to Deform 4m
- Editing Skin Deformations in CINEMA 4D 11m