Beginner's Guide to Rigging in 3ds Max
by Delano Athias
In this collection of 3ds Max rigging tutorials you will learn the foundations for rigging in 3ds Max. Software required: 3ds Max 2011 and up.
What you'll learn
In this collection of 3ds Max rigging tutorials you will learn the foundations for rigging in 3ds Max. We will start off by covering the most basic form of rigging, parenting. We will then take a look at how to modify the pivot of an object and how to work with groups. After that, you will learn about bones, inverse kinematics, and control objects. To wrap up this project, we will go over the 3ds Max skinning process for skin deformations. By the end of the training, you will understand essential terms and definitions and build a solid foundation for rigging in 3ds Max. Software required: 3ds Max 2011 and up.
About the author
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.
A few of his favorite projects that he has contributed to include: Character Interaction in Maya and in Softimage, Rigging the Human Face in Maya, Rigging Sea Creatures in Maya, and Rigging and Animating Transforming... more Vehicles. Delano has stacked the Pluralsight training library with knowledge earned from his passionate devotion to the art of animation. He draws his inspiration from films and other forms of art that pack an emotional punch to the audience. Whether you're trying to create subtle facial animations for your demo reel or launch a mad scientist from a catapult in a feature film, Delano's got your back.