Beginner's Guide to 3ds Max
In this series of 3ds Max tutorials we will take a step by step approach to understanding basics terms and techniques in 3ds Max. Software required: 3ds Max.
What you'll learn
In this series of 3ds Max tutorials we will take a step by step approach to understanding basics terms and techniques in 3ds Max. We'll start the course off by learning how to navigate through the 3ds Max interface, and navigating in its viewports. We'll then begin exploring many critical aspects of 3ds Max, such as creating and manipulating primitive objects, understanding the various sub object modes of 3ds Max geometry, animating objects in 3ds Max, working with lights and shadows, adding materials and textures to our scenes, rendering out animated sequences, and many other concepts that will provide you with a solid foundational understanding of 3ds Max and it's capabilities. Software required: 3ds Max.
Table of contents
- Exploring the 3ds Max Interface 10m
- Learning How to Navigate in 3ds Max 5m
- Making Selections in 3ds Max 4m
- Working with Primitives 7m
- Understanding the Transform Tools 7m
- Working with Modifiers in 3ds Max 6m
- Understanding the Sub Object Modes of 3ds Max 6m
- Extruding Polygons 8m
- Exploring Animation in 3ds Max 11m
- Learning Lighting Basics 10m
- Understanding Shadows 8m
- Creating Materials in 3ds Max 11m
- Getting Started with Texture Maps 10m
- Rendering in 3ds Max 9m