Becoming a Character Setup Artist in CINEMA 4D
In this series of tutorials, we'll learn foundational concepts for becoming a character setup artist in CINEMA 4D. Software required: CINEMA 4D R15.
What you'll learn
In this series of tutorials, we'll learn foundational concepts for becoming a character setup artist in CINEMA 4D. We'll start by learning how to create a skeleton that will articulate any way we could imagine. We'll then bind our model and learn skinning techniques that can help us save a lot of time as we refine our deformations. To finish the training, we'll learn how to design an animator-friendly control system that is robust and efficient. By the end, you'll have the knowledge you need to build animation-ready control rigs of your own. Software required: CINEMA 4D R15.
Table of contents
- Creating Leg Joints 8m
- Finishing the Left Leg's Joint Chain and Our Mirroring Joints 7m
- Adding a Pelvis Bone and Organizing Our Scene with Layers 8m
- Setting up Bones for the Spine 7m
- Adding Joints for the Neck and Head 6m
- Creating Arm Joints 7m
- Finishing the Arm Chain and Mirroring It Across 8m
- Creating Joints for the Tail 4m
- Cleaning up the Scene 6m
- Skinning the Model 7m
- Refining Weights 7m
- Mirroring Weights 6m
- Creating a Global Control 6m
- Designing Leg Controls 6m
- Adding Inverse Kinematics to the Legs 6m
- Finishing the Leg Controls 7m
- User Data and Driven Keys 8m
- Knee Controls 4m
- Controlling the Pelvis 7m
- Controlling the Center-of-gravity and Torso 7m
- Finishing the Setup Process for the Center-of-gravity and Torso 8m
- Controlling the Neck and Head 7m
- Finishing the Setup Process for the Neck and Head 4m
- Setting up Tail Controls 7m
- Building Arm Controls 4m
- Finishing the Setup Process for the Character's Arms 7m
- Adding Finger Controls 7m
- Finishing the Primary Finger Controls 8m
- Wrapping up Our Work on the Fingers 4m
- Finalizing the Rig 8m