Automotive Texturing in MARI
In this MARI tutorial, we will walk through the process of texturing our Mustang asset to look like a rally car. Software required: MARI 1.5v1, Illustrator CS6, Photoshop CS6.
What you'll learn
In this MARI tutorial, we will walk through the process of texturing our Mustang asset to look like a rally car. After learning how to setup our MARI project, we'll get started by learning how to plan out our diffuse textures using a simple base of flat colors. From here, we will learn how we can use MARI's layered painting unproject and project workflow to move our artwork seamlessly from Adobe Illustrator to Adobe Photoshop and finally into MARI. Next, we will learn how Mari's stencil features can help us to apply sponsor decals to our rally car. Finally, we will paint several passes of dirt over our vehicle before baking and exporting our texture maps. After completing this tutorial, you will have knowledge of a workflow that can be used to texture a Rally Car using Illustrator, Photoshop and MARI. Software required: MARI 1.5v1, Illustrator CS6, Photoshop CS6.
Table of contents
- Project Creation and Setup 8m
- Painting Base Colors 14m
- Creating Geometric Decals for the Driver Side of the Car 15m
- Creating Geometric Decals for the Passenger Side of the Car 9m
- Creating Geometric Decals for the Top of the Car 9m
- Creating Geometric Decals for the Front of the Car 8m
- Creating Geometric Decals for the Back of the Car 6m
- Cleaning up the Projected Geometric Decals 10m
- Adding Sponsor Graphics 12m
- Projecting Additional Diffuse Detail 13m
- Creating a Normal Map to Add Detail to Our Tires 15m
- Adding Color to Our Tire's Lettering 10m
- Additional Details for Our Normal Map 12m
- Painting Our First Pass of Dirt for the Rally Car 12m
- Painting Our Second Pass of Dirt for the Rally Car 11m
- Painting Dirt for the Rally Car's Wheels 14m
- Customizing Specular Gain and Roughness 11m
- Baking and Exporting Texture Maps 9m