Automotive Modeling in MODO
In this series of MODO tutorials, we will look at a variety of methods for modeling an automobile in MODO. CG cars are a common sight in film and commercial projects. Whether it's a commercial to show off the car's superior engineering or they're being tossed around by giant monsters in a movie, there is a big need to create 3D automotive models. The different parts of a car can present specific challenges but MODO provides some great tools to help us.
What you'll learn
In this Tutorial we'll use some polygon techniques to begin building our Dodge Charger with an eye towards its distinctive lines. Once we're happy with the shape, we can cut the panels apart and add thickness. We'll cover methods for maintaining hard edges and smooth contours. We'll cover the common polygon modeling tools like Bevel and Loop Slice, as well as some duplication methods.It's a big project, but we'll go step by step so that by the end, you'll have created a 3D car from scratch. From there you can continue to add detail, materials, or begin creating the interior.
Table of contents
- Creating Reference Images 7m
- Setting up Backdrop Images 8m
- Beginning to Block in the Car Shape 10m
- Shaping the Side of the Car 6m
- Routing the Lines of the Car 8m
- Adding the Shoulder 5m
- Modeling the Door Scoops 8m
- Modeling the Interior of the Wheel Well 5m
- Building up the C Pillar 7m
- Finishing the Top of the Car 5m
- Finishing the Rear Window Area 6m
- Creating the Hood and Trunk Areas 4m
- Creating the Belly Pan 4m
- Adding Thickness to the Front and Rear 5m
- Modeling a Front and Back Grill Frame 8m
- Cutting the Car into Panels 13m
- Detailing the Hood 5m
- Creating the Large Hood Scoop 10m
- Detailing the Cowl 9m
- Adding Detail to the Trunk 3m
- Adding Thickness to the Body Openings. 8m
- Modeling the Back Bumper 7m
- Building the Front Bumper 5m
- Detailing the Front End Under the Bumper 3m
- Modeling the Tail Lights 10m
- Modeling the Windows 8m
- Building a Tire 8m
- Modeling the Wheel 9m
- Adding Tire Tread with a Displacement Map 9m
- Duplicating and Placing the Wheels 3m
- Creating the Front Grill 4m
- Adding the Name Plate 4m
- Modeling the Rear-view Mirrors 8m
- Modeling the Door Handles 8m
- Building the Window Frames 4m
- Adding the Front and Back Trim 5m
- Adding Trim to the Sides 6m
- Modeling Small Details 7m
- Adding the Wipers 12m